Various goods is an overarching term for a lot of other goods that are available to be produced and stored. These three make up the backbone of your beavers civilization. Later on, food will become more available as wheat and potato fields cover the land. In the early game, berries harvested from berry bushes will keep your early populations running. Food comes in multiple types, with multiple ways of acquiring it. If there is no food, the beavers will starve. Logs are harvested from trees, with varying returns based on tree types.įood is the stuff that keeps your beavers beavering. Logs are raw timber, which can be used to make most basic buildings, and can be processed into planks and then into other materials. Beavers will die of thirst without stored water. This is not all available water, as water trapped in a reservoir is a different resource. This is the overview of the amount of water you have saved for when drought comes. Stored water is the amount of water your beavers have stored in water towers across the town. We are going to break them down in reverse order. Well-being | Science | Various Goods | Food | Logs | Stored Water We will look at the ones immediately visible on the UI first.Īt the top of the screen, you will see this bar. Most resources are renewable and can be generated quickly and managed easily. Resource management is important when building and planning your beaveropolis. There are multiple visible resources, and several resources which are not immediately visible but also must be tracked, in Timberborn. With that out of the way, in the wise words of Dwarf Fortress, let’s strike the earth! If there is anything you want me to elaborate, let me know!
Please, feel free to leave me constructive ideas to add, but please don’t nitpick at my every word. I can not write a be-all, end-all guide, but I do hope I can share some insights with you. I may not cover all topics, as my focus is to cover some basics and then discuss what I feel are some oblique or maybe obscure mechanics or byproducts of mechanics that I have stumbled across. There are some mechanics that I struggled with, and I want to pass on my knowledge to others so that they don’t have to go through the same struggles.
This guide will hopefully give you some insight into how to work with your beavers to survive and thrive. This industrious tree-munching folk are good at building dams and growing crops, and together, you and them will mold the land to fit your needs: growth of industry by renewable resources.
Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord.You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers. For more help with the game, drop by our article on using the water dump. That's what we know so far about Timberborn console commands and cheats. Water simulation: x3 - 3 times faster water simulationĪside from the Timberborn console commands and cheats listed above, you also gain access to a handful of new buttons that enable you to spawn beavers, place water sources, ruins, or barriers, instantly complete a building, and delete various objects from the map.Water simulation: x10 - 10 times faster water simulation.Water simulation: Reset speed - Resets water simulation speed.Water simulation: Reset simulation - Removes water, generates it from water sources once more.Toggle models: Water - Toggles water on/off.Toggle models: Terrain - Toggles terrain on/off.
Toggle models: Natural resources - Toggles natural resources on/off.Toggle models: Buildings - Toggles buildings on/off.Toggle models: Beavers - Toggles beaver models on/off.Toggle drought - Enables/disables drought.Soil moisture: reset - Resets soil moisture.Metrics: Write to disk - Effects unclear.
Kill selected beaver - Kills the highlighted beaver.Kill 30% of population - Kills 30% of your beavers (you monster).Highlight resource reproduction spots - Effects unclear.Camera: Move Target up - Raises the camera.Camera: Move target down - Lowers the camera.Camera: Move clip plane nearer - Moves the clip plane closer.Camera: Move clip plane farther - Moves the clip plane further away.Camera: Free mode - Enables free camera.Camera: FOV + - Increases the field of view.Camera: FOV - Reduces the field of view.Camera State: Save - Saves camera position.Camera State: Restore - Restores the saved camera position.After pressing the keys above and gaining access to the developer console, Timberborn's console commands and cheats will be listed on the left side of the screen and one click away from you.